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Interview with Jenito Games on Super Mega Bob

This week we speak with Daniel Hall, one-man indie game developer working on Super Mega Bob. Daniel formed the indie studio Jenito Games.

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Interview with Batterystaple Games on Echoes of Eridu

In this week’s interview with an indie developer, we catch up with developer/designer Chris of Batterystaple Games, makers of Echoes of Eridu. Here's what they have to say about their first game.

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Interview with Serious Brothers on Imagine Earth

In this week’s interview with an indie developer, we catch up with studio Serious Brothers to talk about the motivation behind their ecosystem-simulating ‘serious’ game...

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Interview with PASSTECH Games on Space Run

In this week’s interview with an indie developer, we catch up with programmer Sylvain Passot of PASSTECH Games, creator of real-time-strategy Space Run. With 10...

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Interview with Chasing Carrots on Cosmonautica

In this week’s interview with an indie developer, we catch up with producer Josef of Chasing Carrots, creators of space trading game Cosmonautica. It's a small studio where everyone wears a lot of...

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Interview with TreeFall Studios on The Gem Collector

In this week’s interview with an indie developer, we catch up with founder and creative director Eli Brewer of TreeFall Studios, creators of platformer The Gem Collector. This small indie game...

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Interview with Franklin Cosgrove & Archgame on HomeMake

Franklin Cosgrove (Cory) and Archgame (Matt) are both architecture students with interests in video games as a way to explore building design. HomeMake is their first game, a platform-adventure on an...

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Interview with Whale Rock Games on We Are the Dwarves!

In this week's interview, we spoke with Alice Gurska, the community manager and game screenwriter at Whale Rock Games. Along with us for the ride are Team Lead, Aleksey Moskovchenko, and Art Director,...

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Interview with AuraLab on Karma. Incarnation 1

In this week’s interview, we caught up with Alexander Kuvshinov, the art director, animator, and screenwriter at AuraLab. He’s the brain behind the wild landscapes and characters of point-n-click Karma.

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Interview with Soldak Entertainment on Drox Operative

In this week's interview, we caught up with Steven Peeler, designer and programmer of Soldak’s games. Before he started Soldak, he worked at Ritual Entertainment for several years as their technical...

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