Interview with Jenito Games on Super Mega Bob
This week we speak with Daniel Hall, one-man indie game developer working on Super Mega Bob. Daniel formed the indie studio Jenito Games.
View ArticleInterview with Batterystaple Games on Echoes of Eridu
In this week’s interview with an indie developer, we catch up with developer/designer Chris of Batterystaple Games, makers of Echoes of Eridu. Here's what they have to say about their first game.
View ArticleInterview with Serious Brothers on Imagine Earth
In this week’s interview with an indie developer, we catch up with studio Serious Brothers to talk about the motivation behind their ecosystem-simulating ‘serious’ game...
View ArticleInterview with PASSTECH Games on Space Run
In this week’s interview with an indie developer, we catch up with programmer Sylvain Passot of PASSTECH Games, creator of real-time-strategy Space Run. With 10...
View ArticleInterview with Chasing Carrots on Cosmonautica
In this week’s interview with an indie developer, we catch up with producer Josef of Chasing Carrots, creators of space trading game Cosmonautica. It's a small studio where everyone wears a lot of...
View ArticleInterview with TreeFall Studios on The Gem Collector
In this week’s interview with an indie developer, we catch up with founder and creative director Eli Brewer of TreeFall Studios, creators of platformer The Gem Collector. This small indie game...
View ArticleInterview with Franklin Cosgrove & Archgame on HomeMake
Franklin Cosgrove (Cory) and Archgame (Matt) are both architecture students with interests in video games as a way to explore building design. HomeMake is their first game, a platform-adventure on an...
View ArticleInterview with Whale Rock Games on We Are the Dwarves!
In this week's interview, we spoke with Alice Gurska, the community manager and game screenwriter at Whale Rock Games. Along with us for the ride are Team Lead, Aleksey Moskovchenko, and Art Director,...
View ArticleInterview with AuraLab on Karma. Incarnation 1
In this week’s interview, we caught up with Alexander Kuvshinov, the art director, animator, and screenwriter at AuraLab. He’s the brain behind the wild landscapes and characters of point-n-click Karma.
View ArticleInterview with Soldak Entertainment on Drox Operative
In this week's interview, we caught up with Steven Peeler, designer and programmer of Soldak’s games. Before he started Soldak, he worked at Ritual Entertainment for several years as their technical...
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